Trade

Trade is intended to be an integral part of the Mandate with the player able to take part in trade by setting up trade networks which will need to be protected as well as being able to raid other factions trade routes.

Merchant vessels will be designed in a similar manner as other vessels in the Mandate with one major difference. Merchant vessels can have multiple middle sections as well as the standard fore and aft sections. This can lead to very long 'super vessels'. The Developers have stated the intention was to mimic modern day commercial vessels, which can be as larger than modern military vessels.



Trade will use containers for the cargo, again in imitation of modern methods, which can be released if the vessel is threatened or destroyed and which can be collected later.